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This sci-fi flavored, outer space-based campaign is set in the year 2150.  It is important to understand the flavor and spirit of this setting before creating a character and embarking on your first mission.  You work for the Stellar Alliance which is one part military organization (along with all of the bureaucracy that entails), one part boondoggle (you are given a ship and pretty free reign to do with it what you will – short of destroying it) and one part science expedition (go out and discover stuff that we can patent and sell).  The Alliance is kind of a mess after the 48th Fleen-Alliance War and while matters at home are getting sorted out, headquarters is fine with whatever their Captains do so long as they file regular mission reports.  As a Captain, you have very wide latitude when it comes to completing missions: there's no “Prime Directive” here (other than the lip service paid to fostering interstellar goodwill).  Feel free to play fast and loose with regulations.  Half the game is spent on inter-crew relationships so make sure you have fun with the people you’re playing with.  Irreverence and crew conflicts are recommended.

This setting is well suited to sandbox style campaigns where the party just flies around exploring and having random encounters. 

This is a fan-created work was written for the Savage Worlds role-playing system in 2009.


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Click download now to get access to the following files:

Sector Zero.pdf 4.9 MB

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